WeaknessesSometimes they overdo physical contact and the discipline around intensity levels. In places it’s too loud and bright, which makes it harder to get scared and to talk. The long format is tiring; in large groups some players may get bored; people noted it can be chilly inside.
StrengthsStrong atmosphere with great sets, costumes, and sound. Large, varied location and constantly changing characters. The balance of fear, drive, and humor works well, convenient for big groups and birthdays.
SecurityIt’s a contact format; intensity levels exist, but guests sometimes complain about mismatches and about scratches or bruises. Lots of running and pace—wear practical clothes and shoes; if you’re sensitive to contact, set boundaries in advance.
Level of fearScary and adrenaline-filled; for some it’s “more painful than scary.” Suits teens and adults, but the very timid and those who don’t accept contact should choose a softer mode or another format.
Actors' gameActors are praised almost unanimously: believable performances, vivid roles, and personalized interaction with the team. The admin is friendly, gives apt hints, and sets the vibe from the doorstep.
Quality of riddlesPuzzles are varied, generally fair and story-driven, without chaos. Difficulty leans toward medium; nerves can slow you down, but hints help. Fans of running and action enjoy the mix of tasks and dynamics.
PlotThere’s a clear story with nods to Freddy, development and twists as you go. The finale looks spectacular and feels like part of the overall show.
Difficulty levelPuzzle-wise—medium; newbies get through with hints, and experienced players still have things to do. Physically dynamic; coordination is harder in large teams, but there’s enough space.
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