WeaknessesSometimes they mention loud music, a small number of rooms, and session time discrepancies. There have been complaints about the administrator and cleaning, as well as rough contact. Isolated — weak logic of some mechanisms.
StrengthsStrong performance with live contact, attention to each player, and well-thought-out set design. Good balance of fear and play, flexible modes, and the option to book two actors. Often noted: beautiful location details and unusual mechanics.
SecurityThere’s tactile contact and pain-involving attractions; it’s best to agree in advance and choose the right mode; some players leave with bruises. Reviews mention short briefings and occasional rudeness — don’t hesitate to set boundaries and ask questions.
Level of fearOn medium and hard it’s genuinely scary and at times painful; the sensitive may want to skip. For kids they usually pick light — still thrilling, but more about emotions than outright scares.
Actors' gameThe actors are the main draw: they adapt on the fly, crack jokes, press on your nerves, call you by name, and play hide-and-seek/tag. With two actors there’s more interaction and higher tension.
Quality of riddlesPuzzles are varied: you’ll need logic and teamwork; hints come over the radio. Overall fair and to the point, but some spots can be tough for newbies. Rare remarks about logic or a feeling of “too few rooms.”
PlotYou land in a psych hospital with Dr. Samantha Parker and her personality experiments, trying to escape without breaking the flow of time. The story is delivered through actions and interactions with the actors, with no extra spoilers.
Difficulty levelDifficulty is medium, sometimes higher — especially in a small group; experienced players will like it, newcomers will get help via hints. Light/medium/hard modes differ noticeably; pick according to your nerves.
Reviews