WeaknessesThe venue is small; with 4–6 people it can feel cramped. Puzzles are on the simple side and sometimes repetitive, with occasional questionable logic. In the first room the music can be too loud, and actor contact is felt differently.
StrengthsExcellent acting with silent appearances and interactivity, including a dialogue with a spirit. The atmosphere holds: light, sound, music, smoke. A balance of fear and humor, lots of emotions for teens and groups of friends.
SecurityThere is physical contact and tight spaces; awkward bumps and being dragged by the leg have occurred—clarify the contact level in advance and follow the briefing. Staff are attentive, helpful, and keep an eye on the process.
Level of fearMore on the moderately scary side: there are jump scares and tense moments, but it’s often funny. Suitable for kids 12+ and teens; no extreme horror.
Actors' gameThe actors carry the show: move silently, engage, know how to hold a pause, and add humor. There’s a “friendly” spirit who helps and a scarier character; contact is negotiated.
Quality of riddlesDifficulty leans light-to-medium; newcomers pick it up fast. Some teams feel it’s simple and linear, with logic dipping at times. For larger groups there may not be enough tasks; more comfortable in pairs or trios.
PlotA story about an old hotel and spirits you need to interact with. The plot isn’t overloaded, but it supports the atmosphere and guides you through the rooms.
Difficulty levelOptimal for newcomers and groups 12–16+. Fans of hard puzzles and large spaces may find it easy and a bit cramped.
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