WeaknessesFew puzzles, and sometimes they give hints too early. On hard modes there’s painful contact and, according to reviews, occasional overkill in force or volume. Occasional complaints about service and some contentious points with add-on services.
StrengthsA strong acting team, deft improvisation, and personal attention to each player. The abandoned clinic atmosphere and sound and lighting keep you on edge. It’s convenient that there are several modes for kids, newcomers, and hardcore fans.
SecurityThere are contact modes with painful sensations, a stun device, and restraints—choose your level soberly and voice your limits in advance. In some cases people wrote about excessive roughness and loud screaming, so it’s important to discuss boundaries before the start.
Level of fearScary even on “Orderly,” with many adults walking out on shaky legs. For children, lighter modes are chosen—they’re still creepy but manageable with sensitive actors.
Actors' gameThe actors are the main plus: they meet you in character, keep up the pace, distribute attention wisely, and adapt to the group. They vary contact to your requests, but at higher levels it can be very “tangible.”
Quality of riddlesThe puzzles are thematic but mostly simple, often one per room. Sometimes the hosts nudge you toward the solution earlier than you’d like. Go not for “hard logic,” but for dynamics and emotions.
PlotYou come for documents to a basement “clinic” and suddenly become part of its grim story. The plot unfolds through encounters with the “staff” and moving between rooms; the finale depends on the chosen mode.
Difficulty levelTask-wise it’s easy to medium, beginners cope. Fans of pure puzzles may find it too simple, while on “Doctor” and “Chief Doctor” the difficulty lies in contact and stress.
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