WeaknessesContact can feel a bit rough in places, especially on mid+ and hard, and some didn’t like the modern 'gimmicks' in the delivery. Rarely, people note story choices going off track or sound being too loud.
StrengthsConsistent horror vibe, powerful atmosphere, and great setting. Actors flexibly adapt to teams and chat after the game, debrief moments, offer support.
SecurityBefore the start they clearly explain the rules and warn about contact; the staff is caring and responsive. On harder modes there are elements like a chainsaw and a stun gun, which are mentioned in advance, and after the game they help you come to your senses and, if needed, tend to minor scrapes.
Level of fearScary and at times very nerve-racking, but modes let you pick a comfortable level. Better for teens on softer settings; otherwise it can be too much.
Actors' gameActors are the main plus: Dina, Mukhamed, Alexander, Kristina, Vadim, and others are often mentioned by name and praised for lively interaction. They can maintain tension yet defuse the atmosphere with a joke without losing drive.
Quality of riddlesPuzzles are clear and logical, sometimes with nontrivial solutions. Difficulty is more mid-range; newcomers cope, while adrenaline adds spice and slows thinking.
PlotA classic legend about a cannibals’ house is played without fluff and carried by actors and atmosphere. The story assembles along the way; the goal is to survive and get out before dawn.
Difficulty levelThere are several levels from light to hard, so medium suits newcomers, while thrill-seekers should pick mid+ and hard. Puzzles lean easy-to-medium; contact and stress create most of the challenge.
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