WeaknessesRarely someone found it not scary enough, though most felt the opposite. At peak tension it’s harder to solve—your hands literally shake. The price stands out for some guests, but many consider it justified by the project’s level.
StrengthsAtmosphere and decor are top-notch: every room is detailed and serves the story. Strong actor entrances and music create dense tension. Puzzles are non-trivial and fair, with a pleasant dose of tech.
SecurityBefore the start they explain the legend and rules in detail; the admin is on the line and helps on request. You can adjust the level of contact and fear—comfort and safety don’t suffer.
Level of fearOn fear level—from distinctly creepy to moderate, depending on settings and your team; overall suitable for 12+. It will tickle your nerves for sure, but you can ask to lower the intensity.
Actors' gameThe actor regularly surprises with precise, effective entrances, keeping contact and scene rhythm. The nun character is noted separately—scary and engaging without unnecessary roughness.
Quality of riddlesPuzzles are logically woven into the story, without extra routine, focusing on electronics, sensors, and unexpected mechanisms. Difficulty is medium: you’ll have to think, but solutions are fair. Hints are quick and to the point if requested.
PlotA story about a house with a poltergeist unfolds room by room, ramping up the tension. The plot is clear, in the spirit of The Conjuring films, spoiler-free and focused on immersion.
Difficulty levelDifficulty leans toward medium: newcomers are comfortable with hints, experienced players stay interested thanks to non-standard mechanics. Teams who find scares too mild may want it tougher—this is handled via settings.
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