WeaknessesSome guests found the puzzles too few or too simple, and the hints excessive. Some missed direct references to the film; noted hearing neighboring kids’ quests.
StrengthsLogical, varied tasks, atmospheric decor, and careful immersion. Friendly staff who help just enough; well-designed locations.
SecurityBriefing is clear, staff accompany attentively, rooms are clean and safe. You can sometimes hear neighboring rooms; it hardly affects the run.
Level of fearMore tense than truly scary; suitable for the cautious and for teens. Officially 14+, from 10 with a staff chaperone.
Actors' gameCareful actor work and good interaction without aggression are noted. The actors’ presence adds tension and aids immersion.
Quality of riddlesPuzzles are mostly fair and logical, with searching, mechanics, and electronics, plus occasional parallel branches. Experienced teams may find it easy at times, but many call the pace brisk.
PlotSaw-inspired setting: you’re locked in and face trials of wit and teamwork. The story doesn’t copy the film verbatim but keeps the right intensity.
Difficulty levelMedium, skewing high for the unprepared; experienced teams may finish quickly. Great for thinkers, with game-master support to help newcomers.
Reviews