WeaknessesSometimes a second actor is missed. It’s occasionally noted that the quest looks a bit dated. Sensitive players may find it too scary.
StrengthsThe clown carries the show, keeps the tension, and knows how to defuse it with humor. The setting and the first room hook you; many come back for a repeat run.
SecurityA briefing is held before the start; the actor behaves appropriately and watches for safety. There are dynamic moments and agility tasks, but everything is controlled.
Level of fearScary, with a dose of dark humor—adrenaline without overkill. Fine for teens and family teams, but better with adults accompanying and a comfortable level chosen.
Actors' gameThe clown-actor engages actively, smartly dosing fear and jokes—praised in nearly every review. The admins’ work is noted too, for example Polina, who sets the tone and helps teams.
Quality of riddlesPuzzles of varying difficulty, with clear logic; unusual mechanics and safes appear. There’s a choice of difficulty, so both newcomers and veterans will find something to chew on. Teamwork and attention to detail are the keys to success.
PlotYou arrive at the big top and suddenly become the stars of a grim show run by a mad clown. Escape is only possible by solving and keeping your cool.
Difficulty levelDifficulty is medium and adjustable; solo runs are tough—3–5 players feels optimal. Veterans will be engaged; newcomers are helped by the level choice.
Reviews