WeaknessesRare downsides—a complaint about smell and a request to remove trash after the party. Sometimes it lands weaker with adults, especially if they expect a classic 'puzzle quest'.
StrengthsThe game is brisk and easy to grasp, rounds switch quickly, everyone’s involved. The hosts actively play with the team, set the atmosphere, and help the kids. There’s a tea area and decor like the original: colors, hats, lamps.
SecurityRules are explained clearly, kids are supervised, the activity is safe. There’s space for breaks and tea; reviews report no serious safety issues.
Level of fearNo fear here: no horror or jump scares, focus on communication. Officially aimed at ages 8–12; reviews say younger kids also join in under supervision.
Actors' gameThe hosts are excellent: remember names, assign roles wisely, keep the pace, and joke. Anya and Katya are often mentioned—friendly, tactfully guide the game, and join the rounds themselves.
Quality of riddlesThese aren’t classic riddles, but social deduction, observation, and simple role tasks. Mechanics are familiar to fans of the original and feel fair. Kids eagerly discuss theories and argue at 'meetings'.
PlotNo linear plot; each round is a new lineup of crew and traitors. Players create the story themselves through sabotages, discoveries, and voting.
Difficulty levelLow entry barrier, with depth growing as bluffing and analysis improve. Younger kids may need help in discussions; strategy keeps teens and adults engaged.
Reviews