WeaknessesMay feel not scary to those expecting hardcore horror. Wear on the decor is visible, and the abundance of tasks can be overwhelming at times.
StrengthsInteresting, diverse puzzles, good momentum, successful transitions between zones. The atmospheric hospital framing supports the detective story.
SecurityBriefing before the start is clear, and the operator stays in touch during the game. Some props are a bit worn—if something jams, call the host right away.
Level of fearModerate scare: more tension and occasional jump scares than gloom and shock. Fine for teens; the very timid should go with support.
Actors' gameNo actors; communication with the host is via voice and hints on request. Main interaction is with props, mechanisms, and transitions.
Quality of riddlesTasks of different types: logic, search, a bit of dexterity and coordination. Generally fair and engaging, but on the tougher side in places; without a couple of hints, newcomers may find it hard.
PlotWaking up in a ward, the team unravels patient disappearances and uncovers more troubling causes. The plot is clear, the finale hits as middling for some players.
Difficulty levelDifficulty leans toward medium, but there are lots of tasks. Newcomers are comfortable with hints; experienced players will have room to stretch.
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