WeaknessesAt times it’s tough, especially without hints. Some wanted more dynamism in peak moments. Hints were occasionally in short supply.
StrengthsStrong engineering tasks and varied mechanisms keep a good pace. The time‑machine plot sustains interest and atmosphere. Minimal keys, more logic and devices.
SecurityNo direct safety comments. Mentions of buttons and sensors suggest neat mechanics and orderly game areas.
Level of fearReviews don’t mention scares. The focus seems to be on puzzles and tech, not frights — good for those who don’t like horror.
Actors' gameNo mentions of actors. Interaction seems mostly through the operator and hints.
Quality of riddlesPlayers note fair, varied tasks on buttons, sensors, and devices; keys are barely used. The logic is transparent, though sequences and timing can stress newcomers in spots.
PlotA jump to 1987 and a bid to stop a mad scientist keep you on edge without extra details. The story helps move you from task to task.
Difficulty levelDifficulty is medium, at times higher. Newcomers may need more hints; experienced teams will find it just right.
Reviews