WeaknessesAt times it’s too dark and stuffy, so you end up searching almost by touch. There are complaints about the greeting and briefing, the reception, and not honoring the stated time or cast. Some players found the puzzles illogical or “fetch-quest.”
StrengthsThe atmosphere is crafted with love: set design, sound, lighting, and even smells serve the story. The actors sustain tension and help when it matters, the location is large, with maze-like areas and striking set-pieces. There are different fear modes, with no tactile contact by default.
SecurityBriefing is clear, no tactile contact by default, routes are well planned. There are stairs, descents, and a maze — better go in comfortable shoes; people sometimes complain about stuffiness downstairs.
Level of fearThe quest is genuinely scary; for the sensitive and for kids 12–13 it can be “too much,” though a light mode helps. It hits great for adults and teens — be ready to scream and run.
Actors' gameActors are the main plus: they perform convincingly, stay in character, and prompt at the right moments. Contact is off by default, but a harsher mode is available on request; occasionally people note fatigue or scripted lines in some roles.
Quality of riddlesPuzzles are mostly thematic and automated, with few keys and clear logic. In panic and darkness solutions come harder, but hints will help. Sometimes you get item searches and debatable moments, yet overall the balance holds.
PlotA story about inquisitors inspecting a monastery for the presence of evil unfolds from the first minutes and leads to an exorcism ritual. No extra spoilers, but with impactful scenes and nods to The Conjuring universe.
Difficulty levelMedium difficulty: newbies are better off with hints, experienced players will enjoy the atmosphere and mechanics. Darkness and stress make some tasks harder; on “hard” it’s noticeably tougher.
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