WeaknessesA bit too dark in some spots, making searching harder. Fans of “pure” puzzles may find the tasks lacking; in very large teams the fear dulls. Minor hiccups popped up, like waiting for photos after the game.
StrengthsStrong acting with improvisation and personal attention. Cinematic location and sound, lots of performance and immersion from the first minute. Adjustable contact modes, responsive admins.
SecurityContact is set in advance, actors are careful; no reports of pain or injuries. Running around the location is comfortable; briefing and support from admins are clear.
Level of fearScary and at times abrupt, but humor and dialogue ease the tension. Fear level is adjustable by mode; newcomers manage fine.
Actors' gameActors stay in character to the end, improvise a lot, and finely adapt to the team. Contact is careful even on higher settings; everyone gets attention.
Quality of riddlesPuzzles are fair and woven into the story, without pointless stalling. There aren’t many; you often solve them on the move between scenes and chases. Suits those who want performance with purposeful tasks, not a marathon of riddles.
PlotA plot about playing with the Foster family and stakes higher than money, with sharp turns and a spectacular finale. Immersion begins with the invitation and literally from the doorway.
Difficulty levelFor tasks it’s more medium and friendly; the challenge is in pace, attention, and teamwork. Hard logic isn’t the point here, but experienced players stay engaged thanks to improvisation and story.
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