WeaknessesAt times it is dark, so they ask you to bring a phone as a flashlight. There are non-game items that can confuse, and the music can be louder than comfortable. For experienced players, the quest may feel quick.
StrengthsStrong Victorian London atmosphere, many rooms and interesting transitions. Great voiceover and music, hint mini-stories add charm. Staff are attentive and greet you warmly.
SecurityThe location is well-kept and clean, with a careful introductory briefing. In dark spots you may use your phone as a light - it is convenient and safe.
Level of fearNot scary, no frightening scenes. Suitable for families with children and beginners.
Actors' gameNo live acting; interaction is mostly with the administrator and via audio. They praise the administrator's delivery and care, and the hints are thematic and unobtrusive.
Quality of riddlesHonest puzzles of varied logic and formats, with period devices and Morse code. Several tasks per room, chains are clear but not trivial. Newcomers feel comfortable, and the seasoned will still find something to chew on.
PlotA detective story about the theft of the royal diadem, with intrigue and attention to detail. The finale is dynamic, but there will be no spoilers here.
Difficulty levelDifficulty is light to medium, good for first quests and families. Experienced teams may finish quickly and take a minimum of hints.
Reviews