WeaknessesAt times the “hard” tactile mode feels too gentle; some expected rougher. The elimination-on-stealth mode can sour it for teams wanting to finish together. Rare hiccups at entry and occasions when only the light mode is available.
StrengthsPowerful atmosphere and world-building — it feels like stepping into the game. Actors carry the tension without dips; contact is tuned to each person. A large, varied location with well-placed jump scares and stylish lighting and sound.
SecurityThe administrator briefs thoroughly, checks for injuries, and helps choose a contact mode for each — safety is monitored. Contact is careful; roughness is simulated with lighting and staging. In stealth, warn the team about the risk of elimination.
Level of fearVery scary and nerve-racking, at times scream-inducing. Unlikely to suit kids and the sensitive; gentler modes exist for newcomers.
Actors' gameActors are vivid and versatile; Lucas and Jack are often mentioned — they maintain contact, apply psychological pressure, and draw you into the story. Tactility is adjusted for the group and each participant, careful yet impactful.
Quality of riddlesPuzzles are fair and logical, no “magic,” often solved by attentiveness and teamwork. Difficulty ranges from medium to occasionally high, but fully doable; the admin gives gentle hints. There are offbeat tasks and final solutions that pleasantly surprise.
PlotPlot inspired by Resident Evil 7: the Bakers’ house, survival, stealth, and scenes familiar to fans. Even without knowing the game, the story is clear and doesn’t slow the pace.
Difficulty levelBalance leans toward medium: you’ll need to think, especially under stress. Hard is for thrill-seekers; newcomers are more comfortable on light settings and with hints.
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