WeaknessesSome guests find the puzzles too easy, and some miss tougher contact, jumpscares, and chances to hide. Occasionally people say the quest flies by too fast or that parts of the venue feel corridor-like. Rare reviews mention mismatches with the selected contact level and minor organizational issues.
StrengthsThe strongest side is the acting and tight interaction with the team, including individual tasks. The camp atmosphere is recreated down to the details, with music and lighting building tension well. The large venue lets you spread out without crowding.
SecurityBefore the start, staff give detailed briefings; tactile contact is agreed upon and in most reviews is described as careful. There have been isolated complaints about mismatched levels and other rough edges, so it’s better to discuss expectations beforehand.
Level of fearScary in moderation and highly dependent on the mode: medium is enough for most, while hard and hard+ add drive. Suitable for teens 12+, but it’s better to agree on the contact level in advance.
Actors' gameActors are noted as the main value: vivid characters, quick transformations, and smart timing of jumpscares. They regulate contact, know how to scare and guide without being intrusive; the headmistress, the 'Spider Lady', and 'Antoshka' are often mentioned.
Quality of riddlesPuzzles are mostly clear and tied to the plot, without extra 'questy' clutter; sometimes there are tasks for dexterity or attention. Experienced players may find them easy, but the pace doesn’t drop. In the dark it can be hard to make out numbers and small details — that’s part of the trial.
PlotThe story of the closed camp 'Zarya' gradually unfolds through scenes and characters, keeping the intrigue without spoilers until the finale. The performance and soundtrack help you feel the 'last shift'.
Difficulty levelDifficulty leans toward easy-medium, ideal for first horror performances and large groups. Fans of hard puzzles should go for the atmosphere and raise the contact level.
Reviews