WeaknessesExperienced players may want more puzzles and variety in mechanics — often it’s codes and locks. Some note an unclear resolution and too few scenes with Valak. Organizational niggles pop up: start "from the doorstep," slippers, thresholds and tunnels; isolated cases — overly rough contact on medium.
StrengthsActors are a blast: never break character, adapt on the fly, and can scare without overpressuring. Beautiful, cinematic set with strong sound and effects, lots of transitions and momentum. Staff is attentive, helpful, and tunes the run to the team.
SecurityThe start may be in darkness, there are many thresholds and crawls, plus splits and tactile interaction — choose your mode mindfully and wear comfortable shoes. The team usually adjusts with care, but there was a complaint about roughness on medium and mentions of a stun device on hard.
Level of fearThis is a genuinely scary quest: on medium most find it distinctly creepy, on hard — very intense. For kids, better the light mode and adult supervision: 12–13-year-olds react differently.
Actors' gameThey play boldly and vividly, maintain contact, give hints in character, and respect boundaries. Noted for careful contact and attention to player needs, though occasional reports of overstepping.
Quality of riddlesPuzzles are on-theme and fair, with clear logic and solid tech. Difficulty leans light-to-medium, feels higher under pressure; hints are gentle and precise. Hardcore "thinkers" may miss depth and variety.
PlotA story about a cursed abbey and a demon nun, with nods to the film in places. The plot is clear and atmospheric, but some guests wanted a clearer ending and more of Valak.
Difficulty levelLow entry barrier: newcomers get through with few hints and have a blast. Veterans may find the puzzles too sparse, and the "hard" fear level is perceived unevenly.
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