WeaknessesSome tasks drag, and it can feel like there’s more running than logic. On Hard, hints can be intrusive in places instead of letting you search on your own. One review notes contentious communication from an administrator with an experienced team.
StrengthsStrong acting, careful interaction, and fine control of the scare level. Atmosphere, lighting, and sound deliver a full-on film effect. There’s a coherent plot and unconventional puzzles.
SecurityStaff monitor safety; actors act cautiously and give warnings. If someone is too scared, they dial down the intensity; no injury complaints, though one case of a harsh warning from an administrator on Hard is cited as a rare exception.
Level of fearTruly scary, at times very, with a noted chainsaw moment. Medium suits newcomers; Hard is better for 16–18+ with prior experience.
Actors' gameActors adapt on the fly: they hint, guide, and dial back scares if they see it’s too much. Contact is careful and within boundaries, with lively improvisation.
Quality of riddlesPuzzles are unorthodox, with mechanics new to players and everything tied to the story. Generally fair, but occasionally drawn out. Experienced players on Hard would like more pure logic.
PlotA clear survival story in a city of cannibals unfolds as you play. Plenty of action and mounting tension, without spoilers.
Difficulty levelOn Medium, the balance of puzzles and fear is comfortable for most and for newcomers. Hard is more intense both physically and in actor interaction; the abundance of hints can get in veteran teams’ way.
Reviews