WeaknessesAlmost no complaints, but the contact format and being dragged on the floor won’t suit everyone. Some may find the puzzles on the simple side. The very impressionable are better off choosing a soft level of interaction.
StrengthsTop-tier acting, vivid characters, and a smart balance of fear and humor. Sets and costumes are on point, the plot holds together and doesn’t fall apart. Great service: congratulations, treats, and a debrief after the game.
SecurityThe organizers closely monitor safety and players’ condition, reducing contact and helping when needed. The format is contact-based, but boundaries are agreed upon, and the route is clearly structured.
Level of fearScary, at times very, but the level can be adjusted; many find 16+ a good fit. Suitable for teens; there’s successful experience with 13–14-year-old groups with soft contact.
Actors' gameActors respond flexibly to the team, able to both scare and carry a dialogue without breaking character. Characters like Louis and the Director are memorable, and contact ranges from minimal to intense—your choice.
Quality of riddlesPuzzles are logical and fair, without gotchas, and sometimes make you rack your brains. Atmosphere and story lead rather than hardcore searching. The balance of tasks and actions is calibrated so the pace doesn’t sag.
PlotA story about a cursed circus leads you through rooms and characters, gradually revealing the Director’s design. No spoilers: it feels like a cohesive show rather than a set of scenes.
Difficulty levelMedium difficulty; newcomers will enjoy it. Experienced players should go for the performance, atmosphere, and roles rather than ultra-hard puzzles.
Reviews