WeaknessesRare complaints: some areas were too dark or cramped; sometimes there were not enough actors or they over-prompted. Isolated reports of pushy requests to leave a positive review and a one-off comment about sanitation issues. Some feel the quest is less scary without an extra actor.
StrengthsImmersive 16th-century atmosphere with powerful set design and thoughtful sound. Strong acting and a tailored approach. Story-themed puzzles, fair and reasonably challenging.
SecurityBefore the game there is a briefing that clarifies scare level and contact; you can opt out of physical interaction. There are shackles, blindfolds, and dim light, so set your boundaries in advance; isolated reviews mentioned cleanliness concerns.
Level of fearThe scare level is adjustable: you can choose no contact and minimal jump scares for kids and newcomers. On higher settings with an actor it can get very chilling, with screams and adrenaline guaranteed.
Actors' gameActors are praised almost unanimously: they scare with finesse, appear unexpectedly, give unobtrusive hints, and keep up the pace. Teams note they are asked about boundaries and contact level, though there are occasional mentions of missing promised roles.
Quality of riddlesPuzzles are thematic and varied: attention to detail, mechanics, search, a bit of logic, with no unfair solutions. Difficulty is medium, sometimes higher: most needed hints, but solutions are sequential. Rare notes about a few tasks feeling generic.
PlotYou are prisoners of the Inquisition with an hour before the executioner arrives, and you must escape at any cost. The story unfolds through locations and actions, with a finale that keeps you on edge.
Difficulty levelDifficulty leans toward medium: newcomers feel comfortable with hints, while veterans enjoy the hard mode. Fans of puzzles and teamwork will have plenty of room to shine.
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