WeaknessesSometimes the darkness hinders searching, the start can be confusing, and some tasks feel illogical without hints. There are reports of overly rough physical contact, scratches, and unpleasant sensations. Noted issues with cleanliness and awkward tunnels, as well as discounts not being honored.
StrengthsPowerful atmosphere and sets that deepen immersion. Actors are convincing and unpredictable, keeping constant tension. Most puzzles tie into the plot and add drive for the team.
SecurityThere’s a briefing before the game and contact levels are offered; it’s best to discuss boundaries in advance and wear comfortable clothes, as crawling through tunnels may occur. Rare reviews mention scratches and hits—don’t hesitate to ask for a gentler mode.
Level of fearHorror is high, with psychological pressure and jump scares. Teens are fine on a lowered level; the sensitive and those who dislike contact and darkness should ask for a softer mode.
Actors' gameActors are the main plus: whispers, stares, emerging from the dark, and the ability to hold in-character dialogue. Many liked the variability of contact and the way they play to the team, though there are occasional complaints about excessive roughness.
Quality of riddlesPuzzles are overall harder than average, usually logical and woven into the story, but low light and initial disorientation can interfere. Hints are given, though sometimes you have to push for them. Thinkers will enjoy it; newcomers may find it tough.
PlotA story about an abandoned psychiatric hospital and an attempt to reach the secret Room 402, in the spirit of an investigation and a live stream. The plot is delivered through backstory and discoveries along the way, without extra spoilers.
Difficulty levelDifficulty is above average: great for experienced team players, while newcomers will benefit from hints. The start may feel dark and unclear, but it gets clearer later.
Reviews