WeaknessesOccasional remarks about props or item logistics, and about the darkness that slows down searching. Some guests expected more fear. Certain teams didn’t like the religious elements, and some disliked being asked for a video review right after the game.
StrengthsExceptionally strong monastery atmosphere with detailed decor, live light and sound. Actors engage and lead the plot so it feels like “theatre from the doorstep.” The finale and overall dynamics often become the emotional peak.
SecurityBriefing and immersion go together; rules are explained clearly and without nagging. There is no hard contact, the format and intensity are agreed in advance, and you can choose a softer mode.
Level of fearOn fear level, the quest is punchy: lots of jump scares and tension, but intensity is adapted to the team. Suitable for teens in a gentle mode and with adults; for very young kids it may be tough.
Actors' gameActing is praised almost unanimously: the nuns are striking, entrances are precise, contact is careful. Hints are given in character, the pace is tuned to the team, creating the feel of a live performance.
Quality of riddlesTasks are varied and generally fair, without overload—from searching to mechanics and logic. Because of fear and darkness, thinking is harder, so timely help saves the day. Broken elements or inconsistencies are mentioned occasionally, but these are exceptions.
PlotA story about a cursed monastery with nods to a film unfolds along the way, and immersion starts at the doorstep. No spoilers: the finale is dynamic and memorable.
Difficulty levelMedium difficulty: newcomers feel comfortable with hints, and experienced players won’t be bored. Searching in the dark can add challenge, especially on frayed nerves.
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