WeaknessesSome runs are short and the ending can feel muddled. Complaints about simple or illogical puzzles and excess items in rooms. Also criticized: a contentious photo/surcharge policy and occasional booking mishaps.
StrengthsStrong abbey atmosphere, thoughtful sound, dark set design. Individual approach by actors and flexible contact settings are often noted. Suitable for birthdays and groups with mixed experience.
SecurityA briefing is given before start; staff monitor your condition and can reduce contact if it’s too scary. Some modes include physical interaction and stun devices—confirm the format, surcharges, and health restrictions in advance.
Level of fearScariness depends on mode: “light” is comfortable for beginners, “medium/hard” can seriously rattle nerves. The impressionable and children should choose soft contact and go with adults.
Actors' gameActors are often praised for engagement, improvisation, and adaptability—helping where needed, pressing the tension where it counts. Occasionally noted: weak performances or, conversely, excessive physical contact.
Quality of riddlesSome teams find the puzzles logical and interesting, others deem them simple or at times illogical; darkness and extra props can mislead. Mechanisms mostly work steadily, with minor issues like hard-to-see markings. Overall difficulty skews toward medium.
PlotThe “investigation in a monastery” setup is felt, and the setting supports the theme. Still, some guests didn’t catch a cohesive plot and complain about a weak payoff.
Difficulty level“Normal” suits newcomers and groups; for seasoned horror fans the puzzles may feel light. On “hard,” difficulty is more about contact and stress than riddles.
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