WeaknessesPlenty of reviews about simple and few puzzles, occasional linearity, and underused space. Some guests complain about a lack of plot and lulls for part of the team. Rarely, people write about excessive roughness and a stun gun—better to agree on that in advance.
StrengthsStrong actors with a sense of measure and humor, immersion from the first minutes, powerful sound and set design. Contact levels to choose from, an individual approach, and competent briefing. Works great for birthdays and big groups.
SecurityBefore the start you get a clear briefing, they ask about fears and desired contact level, and will take you out if needed. On hard modes possible bruises or chafed wrists; there have been mentions of a stun gun—clarify restrictions in advance and choose the mode consciously.
Level of fearBy fear level it’s high; on hard modes many find it genuinely tough. Suitable for teens and newcomers if you choose light or medium and account for personal limits.
Actors' gameActors are the main feature: they keep the tension, can both scare and make you laugh, and subtly adapt to each person. Contact can be anything from "no touching" to rough, usually with boundary checks and quick response to safe words.
Quality of riddlesThere are few puzzles and they’re rather easy; the focus is on emotions and interaction. That’s comfortable for newbies, while experienced quest fans may miss variety and challenge. There are remarks about idle time for part of the team due to linearity.
PlotA story about experiments and a clash with a "creation" is delivered through scenes, sound, and roles; the initial immersion is vivid. Some people miss plot development and coherence between episodes.
Difficulty levelPuzzle-wise it’s easy to medium, comfortable for first visits. The main difficulty is withstanding the tension and contact, not solving tricky riddles.
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