WeaknessesThere are cases of painful contact, damaged clothing, and the stun gun being used even on lighter modes. People periodically complain about darkness and too few flashlights, stuffiness, crowding, and pushy asks for reviews/subscriptions after the game. Some miss puzzles and a clearer storyline.
StrengthsStrong performances, instant immersion from the threshold, and the 'chainsaw' sound/effects add drive. Individual approach to players and lots of live interaction.
SecurityDress comfy and in clothes you don’t mind; knee pads and long sleeves help; bruises are possible. Clarify before the start about allowed contact, the stun gun, and the safe word; watch your condition — it’s dark and can get stuffy inside.
Level of fearVery scary, especially at 18+/21+ — it’s about contact, screams, and adrenaline. For kids, choose the 'light' 10–12+, discuss boundaries and triggers in advance — on softer modes families are satisfied too.
Actors' gameThe actors are the main plus: convincing, witty, able to both scare and defuse, and they adapt to the team. Sometimes they overdo the roughness, so it’s better to agree on limits in advance.
Quality of riddlesTasks are simple and few; panic gets in the way more than difficulty. There are occasional non-obvious moments and code brute-forcing; hosts help. Puzzle lovers may find it sparse.
PlotInspired by It: evil plays on fears while you try to escape and save victims. The plot is secondary to the rush and interaction with clowns.
Difficulty levelMentally easy-to-moderate, physically and emotionally intense. Fine for newcomers, but puzzle chasers may find it simplistic.
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