WeaknessesAt times it feels like a “scare show,” and you want more of the puzzle part. There have been instances of contact despite the “no-contact” mode, and safety notes: steep steps, collision risks, sharp odors. Introductory papers are sometimes given to sign in dim light — not everyone likes that.
StrengthsStrong actors and flexible interaction with the team, plenty of improvisation and humor in the right dose. Atmospheric set design and sound, the plot pulls you along. Clean venue, friendly staff, and a comfortable waiting area.
SecurityThere’s a briefing before the game; many note everything is well thought out. However, there were complaints about contact in “no-contact” mode, awkward steps, and a smell after certain scenes — it’s worth choosing a mode in advance and discussing boundaries.
Level of fearVery scary and dynamic; on hard it’s a real trial. Teens and newcomers should choose a lighter mode; for younger kids the quest is unlikely to fit.
Actors' gameActors go all-in, read the group subtly and adapt, can support a joke or, on the contrary, crank up the tension. Ibragim is a favorite for many teams and gets special praise.
Quality of riddlesPuzzles are mostly fair and logical, with some unconventional solutions; from time to time you’ll have to think hard. Some found them few against the backdrop of the performance, others — rather tough. There are requests to add more team mechanics.
PlotA story about tourists who lost their way and an overnight stay with a strange host unfolds gradually and keeps the intrigue. No spoilers, but the plot leads you through the whole game and explains what’s happening.
Difficulty levelBy reviews, medium difficulty with hints available; medium is comfortable for newcomers. For experienced players and thrill-seekers — hard with active interaction.
Reviews