WeaknessesSometimes they rush or give too many hints; a bit bright for some. Some teams found the finale muddled; a few felt their run was “trimmed.” Hiding spots can be tight, and you should be careful on the stairs.
StrengthsStrong acting and a cool slasher-movie vibe. Nonlinear tasks and fair hide-and-seek mechanics, big spaces and two floors. Warm hosting and a flexible approach to fear level.
SecurityLots of movement: running, crawling, stairs, and tight hides — follow instructions and choose a contact level you’re comfortable with. Be cautious on the second floor and don’t risk dubious hiding spots.
Level of fearScary, but more thrilling than traumatizing — the horror level is adjustable. Suitable for kids ~10–12 in a light version and with admin approval; sensitive players may find it tough.
Actors' gameThe actor runs the game flexibly, adapts to the team’s pace, gives in-character nudges, and keeps the tension. Frequently noted: powerful voice, surprise entrances, and respect for player boundaries.
Quality of riddlesPuzzles are varied, clear, and mostly non-linear, without piles of samey code locks. Difficulty leans easy–medium, but fear and sprinting make them feel tougher. Hints are usually subtle, though sometimes handed out generously.
PlotA murder-investigation plot is palpable and drives to a climax; the mansion vibe holds to the end. Occasionally players want a clearer finale.
Difficulty levelComfortable for newcomers; veterans should ask for “hard” if they want more challenge. The main difficulty is the chase stress, not puzzle obscurity.
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