WeaknessesThere are complaints about pain and roughness even in "light" modes, about rude communication and personal jabs from some actors. They note loud gunshots, acrid smoke, the requirement to take off shoes, and some hazard‑prone spots, plus some felt the plot and puzzles were lacking. Sometimes, per reviews, organizers rush and solve tasks for players.
StrengthsStrong acting and instant immersion literally from the door. Large, varied location, quality sound and set design. Ability to flexibly choose the contact level for each player.
SecurityThere’s a briefing and contact gradations, but a number of reviews mention painful moves at low levels, loud blank shots, smoke/smell, and playing without shoes. There were isolated reports of splinters, bruises, and burns — better to wear covering clothing and state your boundaries in advance.
Level of fearVery scary and at times harsh; the sensitive and vulnerable are better off not risking it. Kids/teen groups are taken on the minimum level, but even that can feel unpleasant.
Actors' gameActors are praised by almost everyone: they keep the pace, adapt to the level, and know how to apply psychological pressure. That said, some guests report overdoing the roughness and breaking agreed boundaries.
Quality of riddlesTasks are rather simple and logical; there are some interesting mini-games. The quest’s focus is performance and interaction, so there aren’t many puzzles. Sometimes people complain that riddles were hinted or done for the team due to rushing.
PlotAccording to the legend you’re journalists investigating the Host’s disappearance, and the house answers with nightmares. Some guests are fully immersed; others complain the story is weakly revealed.
Difficulty levelFor tasks the level is easy‑medium, suitable for newcomers; for veterans the atmosphere matters more than "brain‑busting." The physical "difficulty" depends on the chosen mode — pick what suits you, not on a dare.
Reviews