WeaknessesSometimes people say the space is small or they wanted it scarier. There’s a single but serious complaint about safety and unacceptable behavior. Occasionally, minor nitpicks about room content.
StrengthsStrong acting, well-placed humor, and attentive care for players. Immersion from the first minutes, many rooms, neatly crafted locations. The option to choose contact level and session length is a big plus.
SecurityMany note staff oversight and the ability to choose contact level; safety is discussed. However, there’s one review with a serious complaint about boundary violations—agree on a comfortable format in advance.
Level of fearScary, but you can choose from light to hard, so everyone can find a comfortable level. Teens are fine on a soft mode; no data for small children.
Actors' gameThe actors are the main draw: vivid performances, maintain contact, can both joke and scare. Most note they watch participants’ state and adapt to the group.
Quality of riddlesPuzzles are described as interesting and moderately challenging, without pointless dead ends. The balance of fear and tasks holds; logic is clear and not overbearing. Pleasant for experienced players, manageable for newcomers.
PlotA story about a sinister hostel unfolds steadily without lulls, with atmosphere cranked up even before the start. The plot leads to tense scenes and a finale without spoilers.
Difficulty levelDifficulty leans toward medium, suitable for both first-timers and seasoned teams. In hard mode, contact and pace can make it feel tougher.
Reviews