WeaknessesExperienced players may miss tougher puzzles and unexpected plot branches. On medium, some felt the contact was a bit scarce. Physically active format: running, hiding, easy to get lost in the corridors.
StrengthsA top-tier acting team and diverse characters, each with their own personality and interaction style. A large, atmospheric, and clean location with great sound and lighting, lots of interactive elements and individual tasks. Contact is flexible and careful, immersion starts from the first scene.
SecurityBefore the start — a thorough briefing; they ask about limitations and comfortable contact. The location is clean, lots of soft protections, change of shoes is encouraged; safety is felt even on hard.
Level of fearGenuinely scary, at times scream-inducing; fear level is adjustable. Teens 12+ can go on light or medium mode, but the sensitive should avoid hard.
Actors' gameThe actors work with finesse: silent appearances, natural dialogues, varied types like Simon, Billy, Charlie, and Ashley. Contact is discussed in advance and kept within agreed bounds, while scenes remain brisk and inventive.
Quality of riddlesTasks are fair and on-theme, generally easy to medium; hints are given without pulling you out of the atmosphere. There are mini-games, stealth, and co-op moments, so there’s no time to be bored. Puzzle veterans may want hard variants.
PlotThe story about Dr. Redgrave’s abandoned house and Chris Jones’s investigation is delivered dynamically and without filler. The plot is clear but packed with scenes and unexpected encounters; no spoilers — secrets unfold as you progress.
Difficulty levelBy puzzle level it’s comfortable for newcomers and mixed teams; the main challenge is emotion and pace. Hard suits those who want more contact and drive, not mathy tasks.
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