WeaknessesAt times it’s too dark and cramped, which makes working locks and moving comfortably harder. Hints sometimes arrive unasked, dampening the thrill, while others, on the contrary, lacked contact on the chosen mode. Rare reviews mention bruises and minor injuries with active interaction.
StrengthsThe set and tech impress: clean, well thought out, everything works and immerses you from the doorstep. The plot and the atmosphere of a Norse dungeon keep you on edge to the finale. Staff are attentive, provide gear, and help you keep the rhythm.
SecurityBefore the start you get a detailed briefing and clothing so you don’t get dirty; overall the location is clean and tidy. Risks are dim lighting, stairs, narrow crawls, and contact on harsher modes, so comfortable shoes and attentiveness are a must.
Level of fearOn medium and hard it’s genuinely scary; screamers and contact won’t let you relax. For newcomers there’s light and even an actor-free adventure. Teens 12+ only with adults—and better to choose gentler modes.
Actors' gameThe actor is the main driver of fear: quiet sneak-ups, a powerful roar, and precise control of force. Interaction level is adjustable, but opinions vary: some got too much, others too little.
Quality of riddlesTasks are varied: mechanics, matching, search, and logic, with no operator “magic”—overall fair and sequential. Under stress they feel harder, but within reach for experienced teams. Sometimes darkness and the staff’s urge to hint too early get in the way.
PlotThe story about Fenrir’s Dungeon is delivered from the doorstep and logically guides you through layers of the underground. No spoilers: the myth comes alive, and the finale puts the dots over the i’s.
Difficulty levelMedium difficulty: you need to think, but everything is solvable, especially without panic. Newcomers should pick light or medium; for hardcore fans—medium-hard, where fear pressure adds challenge.
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