WeaknessesTo some, the ending feels abrupt and they want a clearer closure to the story. A couple of contentious puzzles were noted, and adults may find it slightly easy.
StrengthsStrong atmosphere and neatly crafted locations that create the feel of a real investigation. The puzzles build a clear chain of events, and the staff supports and hints at the right time.
SecurityNo direct feedback on safety protocols. Hosts and the administrator stay near the children on site, which adds a sense of control and calm.
Level of fearThe quest isn’t scary and is comfortable for children. It’s about deduction and finding clues, not about scary effects.
Actors' gameHosts and the administrator are attentive and friendly, giving hints gently and on request. Interaction is lively without being intrusive.
Quality of riddlesPuzzles in the spirit of detective deduction, with tangible bits like a shoe-size task and a bathroom tile task. Overall fair and clear, though a couple of moments felt non-obvious. Hints are given as needed.
PlotA detective story about missing codes and a mysterious artist, where you need to identify the spy. You follow a chain of clues and piece together the big picture without extra scares.
Difficulty levelDifficulty leans easy; kids are comfortable solving on their own with occasional hints. Experienced adults may find it a bit too simple.
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