WeaknessesTo experienced players the medium often feels soft; the extra actor is sometimes offered insistently, and the benefit varies. There are reviews about stuffy or cold rooms; some ask to improve cleanliness and safety. Some guests criticize the key‑lock sameness and lost game video recordings.
StrengthsStrong acting with thoughtful interaction and immersion. Atmospheric sets, light and sound, many striking appearances. The exorcism storyline keeps the tension and pulls you into what’s happening.
SecurityBefore the start everything is explained clearly, contact is tuned to preferences, many note neatness and no protruding dangerous elements. At the same time there were complaints about rough falls, steps, and temperature swings, so it’s worth stating limits in advance and choosing a suitable mode.
Level of fearBy fear level the quest works well for newcomers and teens on light or medium; many are genuinely scared. Those seeking hardcore and pain should choose hard and an extra actor — otherwise it may feel light.
Actors' gameActors are consistently praised for charisma, precise screamer timing, and the ability to adapt to the team. Contact is generally careful and per mode, but for large groups one actor may be not enough — with an extra actor it’s richer.
Quality of riddlesPuzzles are mostly logical and tied to the environment, closer to medium difficulty and don’t slow the pace. Hints are often built into the game and delivered in character, which adds immersion. Complaints sometimes mention the key‑code sameness and hints coming too early, plus dim lighting hampers reading.
PlotA story of possession and a ritual with a priest unfolds through scenes and dialogues, without extra filler. Most like the plot, though some wanted a stronger finale.
Difficulty levelBy tasks the quest leans toward easy‑medium; newcomers will enjoy it. For experienced puzzlers it may be simple, but hard mode and a second actor add emotion and drive.
Reviews