WeaknessesScare factor is inconsistent: without an actor it hits softer, and pros may lack thrill. Some worn props and overly loud music; hints can be given too much at times. Occasional organizational hiccups and external noise.
StrengthsStrong mystical atmosphere, a rich location with many rooms, and pleasing transitions. Actors and effects show up on time and build tension right. There’s a choice of scare level.
SecurityThere’s a clear briefing before the start, and the no-contact format lowers risks. Some props are fragile and the music is loud at the climax—take care.
Level of fearFear ranges from moderate to very high—depends on the mode and the presence of an actor; there’s no direct contact. Teens 12–14 usually like it, but sensitive and younger kids should avoid; listed 13+.
Actors' gameActors often get separate praise and noticeably boost the atmosphere; with them the experience opens up. No contact, but appearances are frequent; without an actor some guests get bored.
Quality of riddlesPuzzles are mostly logical and mid–easy, solved at pace under fear, with helpful hints. There are occasional debatable moments, but overall the set is fair and varied. Transitions between rooms are interesting.
PlotA story about the residents of an old hotel leads you from room to room, gradually ramping up the mystique. The finale is memorable, without extra spoilers.
Difficulty levelMore on the easy–medium side: comfortable for newcomers and families. Experienced players should take hard mode and an actor, otherwise puzzles and adrenaline may be lacking.
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