WeaknessesSometimes noted: dirty floors, leaks, and an overall worn venue, as well as inconvenient restroom access. Some complain the “hard” doesn’t quite hit, or conversely—oversteps with contact. Rare reports of glitchy mechanics and an overly loud/monotonous background.
StrengthsStrong production design and sound, immersion from the first minute, and a charismatic bartender. Actors deftly balance fear and humor, keep the pace, and adapt to the team. Good organization: pleasant greeting, lobby with tea/coffee, and attention to preferences.
SecurityYou receive a briefing before the start, and can choose the level of contact—most note it’s scary but safe. A few reviews mentioned rough contact and minor safety questions; better clarify boundaries and mode during the briefing.
Level of fearScary and tense, with many jump scares and sudden appearances, while the fear level is adjustable. Not for kids: 18+, though some teams brought teens on an easier mode.
Actors' gameActors are praised almost unanimously: lively characters, precise timing, fitting humor, and help when the team stalls. Contact is configurable; some say the “hard” didn’t quite land, and, rarely, that it was excessive—so it’s best to set boundaries and mode in advance.
Quality of riddlesPuzzles are logical, clear, and diverse, usually of medium difficulty; under fear pressure they take longer. Hints arrive on time and in-character. Rare complaints about mechanism performance, but overall it’s fair and passable.
PlotA story inspired by the film: you wander into a desert bar and gradually slide from cheerful pretense into the dark side. The plot unfolds across locations without extra spoilers and holds attention to the finale.
Difficulty levelDifficulty leans toward medium: great for newcomers, comfortable but not punishing for veterans. Larger teams should mind coordination, or time drains into organization.
Reviews