WeaknessesSometimes the game feels short or too simple, with not many puzzles. There have been complaints about quiet music, long dark pauses, occasional unfriendliness from the staff, and an unpleasant costume smell. Experienced horror veterans sometimes miss puzzle depth and a heavier, oppressive ambience.
StrengthsA powerhouse manor atmosphere with good sound and lighting; immersion starts at the threshold. The actors carry the show, flex to the team, and dose contact carefully. Individual level selection for each person is a rare and very convenient feature.
SecurityBriefing is thorough, rules are explained, and actors monitor safety and contact intensity. On hard, bruises and scratches are possible, so wear comfortable clothes; many note clean rooms and a careful team.
Level of fearDefinitely scary, especially on medium and hard, but you can set the contact level up to fully no-contact. On Light, even 10–12-year-olds can go under supervision; for parties it’s a common and successful option.
Actors' gameActors are the main plus: charisma, jump-ins, and well-controlled contact, from “gently laid down” to “got tossed around” on hard. Sometimes people ask for more screams/sound or emotional delivery, but overall the show is rated very highly.
Quality of riddlesPuzzles fit the story and are mostly fair, usually medium or easy, with occasional bottlenecks in the first room. Hints are delivered properly; the “voice from above” guides without breaking the pace. Veterans note there may be too few tasks.
PlotA tale of the master’s grief and obsession, trying to bring his family back via occult rites, presented as a “tour” of the manor. No spoilers: at times something from the past helps you, which adds intrigue.
Difficulty levelDifficulty-wise it’s a comfortable medium: perfect for newcomers; pros will finish quickly and may want more tasks. Some teams finish in 30–40 minutes.
Reviews