WeaknessesSometimes contact modes are explained ambiguously, leading to confusion about levels and who’s allowed what. Isolated notes about dust, sharp edges/screws, and tight passages with jump scares, plus a high price and occasional booking cancellations.
StrengthsStrong acting, lively interaction, and frequent emotional swings — from laughter to shrieks. A large, meticulously crafted location; light and sound build dense dread and a cinematic vibe.
SecurityThere’s a briefing, radio communication is maintained, and contact levels are chosen before the start. Reviews mention dust, sharp edges, and narrow spots with jump scares — be cautious and clarify safety for the chosen mode.
Level of fearScary for most, but there’s a light mode for newcomers and families, and the radio helps. Adrenaline seekers should pick hard/VIP, though some players found medium and 18+ too soft.
Actors' gameThe actors are the quest’s main strength: physicality, voice, personas, and improvisation are singled out, with actresses often highlighted. Occasionally people ask for more appearances or contact in certain rooms.
Quality of riddlesRiddles are varied and story-driven, with solid logic and a couple of unconventional mechanics; hints come via radio. Sometimes it’s too dark and not everything reads at first glance; there are bugs and the occasional lock for the sake of a lock. Newcomers may need more hints.
PlotYou explore a museum of serial killers’ crime scenes, where the story opens up as you progress. The ending often surprises and puts a bold full stop.
Difficulty levelMedium difficulty: not boring for veterans, and at times tough for newcomers without hints. There are many puzzles, but they’re solvable if you don’t hesitate to ask for help.
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