WeaknessesSometimes people complain about heat and loud music, and some feel cramped. There are separate notes about sparse narrative explanation and rare actor appearances on the medium level. There have been rare but sharp complaints about organizational issues and excessive harshness at higher contact levels.
StrengthsActing is the quest’s flagship: precise timing, interaction, and the ability to adapt to the team. Set design, light, and sound create a very dense, cinematic feeling of a “room after a fire.” It’s convenient that you can choose and change the level of fear and touch.
SecurityThe contact level is discussed before the start and can be lowered during play; with children, actors act delicately. There are complaints about stuffiness and loudness, and isolated stories of overly harsh touch and “shockers” — better to agree on boundaries and contraindications in advance.
Level of fearThe quest is genuinely scary; on “luxe” it’s for strong nerves: tactile, a “shocker,” and intense jump scares. For kids and the easily impressionable, the “light” or no‑actor mode fits — many went this way and were delighted.
Actors' gameActors are praised in almost every review: vivid characters, careful touch, the ability to hold pauses and apply pressure with atmosphere. If you wish, they chat and take photos after the game; on “medium” the frequency of appearances can sometimes feel lacking.
Quality of riddlesTo most players the puzzles feel logical and solvable under stress, with hints embedded in the atmosphere. For experienced players it may be on the easy side, and some miss tighter links between tasks. Overall, the “think, but no stall” balance holds.
PlotThis is a continuation of room 1408’s story after the fire: you’re the first guests, and the lore unfolds through details and notes. Some visitors want more explicit narrative links.
Difficulty levelDifficulty leans toward medium: comfortable for newcomers, while veterans may find the puzzles easy, but stress adds spice. Optimal with 2–4 players — ideas connect faster and there’s less jostling.
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