WeaknessesSome missed clear story guidance and a clear start in the first room. For some, two locations felt a bit few. Without hints you can get stuck on certain sections.
StrengthsA strong bunker atmosphere with quality lighting and sound pulls you in instantly. Lots of mechanics and unusual transitions, a satisfying sense of progress. The on-site team keeps up the pace and gives relevant, timely hints.
SecurityThere’s a bit of physicality and tight passages, so it’s useful to listen carefully to the briefing. The staff keeps watch and nudges you with timely hints.
Level of fearMore tense and gloomy than truly scary. Kids 12+ feel comfortable with adults, if the theme doesn’t scare them.
Actors' gameReviews don’t mention actors. They note friendly administrators and careful radio hints.
Quality of riddlesPuzzles are fair, varied, with an emphasis on mechanics and hands-on interaction. The start of some tasks may feel non-obvious, but the solutions are logical. The finale gives a real jolt and demands teamwork.
PlotA straightforward premise: prevent a nuclear explosion in an hour. The story sets the frame but develops weakly along the way and doesn’t always give direction.
Difficulty levelDifficulty is medium to high: newcomers will benefit from hints, experienced players will be right at home. Team communication matters a lot.
Reviews