WeaknessesFans of truly scary horror may find it not intense enough. If you love combo locks and complex ciphers, the tasks will feel on the simple, more 'search-y' side. There are a couple of non-obvious moments where it's easy to stall without a hint.
StrengthsRock-solid sets, music and lighting — feels like a film. Spacious rooms, intimate mysticism instead of shockers, friendly hosts and careful hinting. Plenty of time, you can figure things out without rushing.
SecurityClear briefing, constant comms, help when needed. Rooms are spacious, the pace doesn't rush you, and you typically get up to 90 minutes — calm and unhurried.
Level of fearMore eerie and tense than genuinely terrifying; many note they screamed at jumpy moments, but there's no gore. Fine for 12+, kids and newcomers manage and won't be emotionally overwhelmed.
Actors' gameStaff get warm reviews: they greet, joke, support and guide. The actor/host steps in delicately, never overbearing, dropping hints on request — the interaction is lively and friendly.
Quality of riddlesPuzzles are fair and logical, leaning more into environmental interaction and teamwork than long ciphers. There's almost no 'math', but lots of hands-on actions and observation. Difficulty is medium with a few non-obvious steps; veterans finish faster, newcomers are comfy with hints.
PlotYou are skeptics attending an astral-immersion session with a famous demonologist to debunk the mysticism. The story unfolds as you move through the locations and maintains intrigue without spoilery twists.
Difficulty levelDifficulty leans toward medium: you'll sweat in places, but everything's solvable. Newcomers are comfortable with hints; veterans may blaze through faster, but will relish the atmosphere.
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