WeaknessesMusic is at times too loud, and contact can be on the rough side and not always strictly within the chosen level. There are issues navigating to the entrance and a rushed briefing. The stun device is used often, which not everyone enjoys.
StrengthsStrong performances and a dense atmosphere make the story feel alive. Hints arrive on time so you don’t get stuck. The house setting and story land well for most.
SecurityNotes about loud sound and the flooring; one guest scraped her neck in a fall, assistance was provided on site. Before the game, agree on the contact level and ask for lower volume; the briefing is sometimes short.
Level of fearGenuinely scary — newcomers and teens can be knocked off balance. Kids should strictly follow the age limit; the easily spooked should pick something milder.
Actors' gameActors engage, scare, and steer when needed, earning lots of applause. They occasionally overdo it with contact and the stun device, so guests’ impressions vary.
Quality of riddlesTasks are logical and fair, but thinking under fear isn’t easy. The finale can be tricky, yet actors nudge gently. The balance leans toward emotion, but you’ll still need to use your head.
PlotYou get stuck in the Henderson family house, where an old tragedy and rituals still make themselves felt. The story unfolds through rooms and actors’ actions, without extra spoilers.
Difficulty levelPuzzle-wise, medium difficulty; newcomers get through with hints. The main barrier is fear and contact; the “hard” mode is for those who are truly ready.
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