WeaknessesSometimes mechanisms trigger quietly or with delay, and the team loses time trying to grasp the outcome. Some spots are dim and require “pixel‑hunting”, a few steps aren’t obvious without nudges. Rare organizational hiccups were noted: delayed hint responses, a chilly venue, a weak final story beat, and no souvenir photo.
StrengthsStunning atmosphere with love for detail, strong sound design and overall immersion. Lots of varied, at times original tasks organically woven into the story. Non‑linearity lets you split roles and avoid crowding one puzzle.
SecurityThere’s a briefing before the start, and the space is clean and tidy. Some reviews mention chill and low light, so wear comfy clothes and watch your step.
Level of fearMore atmospheric than scary: a bit creepy in places and there may be mild jump scares, but no performance. Suitable for families and teens; the easily spooked should be ready for low light and tension.
Actors' gameOperators often stay in character and deliver hints delicately without breaking the mood. Most reviews thank them explicitly, though some complain about delayed comms or inattentiveness.
Quality of riddlesThere are many puzzles, varied and mostly fair, with cool 'wooden' and 'book' moments. Difficulty is above average; unconventional thinking and task splitting are sometimes needed. Some points are hard to progress without a hint, and triggers can be quiet.
PlotMaster Benet’s story unfolds through objects and rooms; the final picture comes together as you go. Some guests are thrilled by the intrigue, others find the ending blurred and the lore sparsely delivered.
Difficulty levelDifficulty above average; two players may struggle to finish without hints, optimal is 3–5 people. Larger teams speed progress, but not everyone will be busy at once.
Reviews
There are no reviews here yet. Share how your adventure went – leave the first review!