Shadows of the past
Escape game 14+

Shadows of the past

5
2 - 8 people60 minutesAbove average
Uncover the mystery of the mansion on the outskirts of the city and meet the Master, whose melodies awaken a tremor in the hearts of people. Your invitation is already waiting for you...
Large companyProfiLarge company

Above average
Tense
Without actorsActors
РусскийGame language
About the escape room

On the outskirts of the city, where the winds sing songs of forgotten times, there stands a mansion. Behind its high walls hides a mystery that no one can solve. Local residents whisper about the owner of the house, known as the Master. His real name is Benet, but no one dares to call him that. Every time the sounds of a magical melody resonate from the depths of the mansion, there is a tremor in the heart of the city. This means that the Master is expecting guests. But only those who receive an invitation from him can enter. What happens behind the closed doors of the mansion? What does the soul of the Master hold? Try to answer these questions for yourselves. Your invitation is already waiting for you…

AI
Brief assessment
from Navigator AI
If you love atmospheric quests with rich ambience and clever challenges—this is it. An old mansion, music, details, and lots of non‑standard puzzles keep you on your toes for the whole hour.

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Location

Локация находится в 3 минутах пешком от ст. м. Аэропорт. Вход со двора
Paid and Free Parking
Wifi
Wardrobe
Waiting Area

Overview of artificial intelligence

AIAlmost everyone praises the sets and sound: the house looks and sounds real. The puzzles are hard, mostly logical, plentiful and non‑linear, so the team can work in parallel. A common gripe—quiet or laggy mechanisms and dark areas, making it unclear what exactly opened. Staff are usually very engaged and tactful, but some note delays with hints and occasional technical hiccups.
WeaknessesSometimes mechanisms trigger quietly or with delay, and the team loses time trying to grasp the outcome. Some spots are dim and require “pixel‑hunting”, a few steps aren’t obvious without nudges. Rare organizational hiccups were noted: delayed hint responses, a chilly venue, a weak final story beat, and no souvenir photo.
StrengthsStunning atmosphere with love for detail, strong sound design and overall immersion. Lots of varied, at times original tasks organically woven into the story. Non‑linearity lets you split roles and avoid crowding one puzzle.
SecurityThere’s a briefing before the start, and the space is clean and tidy. Some reviews mention chill and low light, so wear comfy clothes and watch your step.
Level of fearMore atmospheric than scary: a bit creepy in places and there may be mild jump scares, but no performance. Suitable for families and teens; the easily spooked should be ready for low light and tension.
Actors' gameOperators often stay in character and deliver hints delicately without breaking the mood. Most reviews thank them explicitly, though some complain about delayed comms or inattentiveness.
Quality of riddlesThere are many puzzles, varied and mostly fair, with cool 'wooden' and 'book' moments. Difficulty is above average; unconventional thinking and task splitting are sometimes needed. Some points are hard to progress without a hint, and triggers can be quiet.
PlotMaster Benet’s story unfolds through objects and rooms; the final picture comes together as you go. Some guests are thrilled by the intrigue, others find the ending blurred and the lore sparsely delivered.
Difficulty levelDifficulty above average; two players may struggle to finish without hints, optimal is 3–5 people. Larger teams speed progress, but not everyone will be busy at once.

Reviews

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