Temple of the Four Elements
Escape game 12+

Temple of the Four Elements

2 - 6 people60 minutesAbove average
Embark on a tropical expedition! Uncover the mystery of an abandoned temple in Mexico, hidden deep in the jungle. Find an ancient artifact and avoid dangerous traps!
With childrenProfiLarge company

Above average
Not scary
Without actorsActors
РусскийGame language
About the escape room

Mexico, enveloped in the hot breath of the tropics, tempts with its vibrant colors and the promise of unforgettable adventures. The scorching sun, turquoise ocean surface, and mesmerizing landscapes. But deep in the jungle lurks a mystery, enticing with its secret. The abandoned temple of the four elements, which has preserved legends about an ancient artifact for centuries, attracts daredevils wishing to unlock its secret. The unknown calls you, and you set off to explore the surroundings of the temple. Walking along the overgrown paths, stumbling, your friend steps on one of the slabs lying on the ground, and you all fall into the unknown... Finding yourself in the dark corridors of the temple, you are trapped. Try to find the artifact and get out alive, but be extremely careful, as the ancient tribe has surrounded its treasures with cunning and dangerous traps.

AI
Brief assessment
from Navigator AI
A beautiful, puzzle-packed adventure quest in the spirit of Indiana Jones. Go for the atmosphere and the abundance of tasks the team can tackle in parallel.

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Location

Остановка «2-й Кожуховский проезд», подъезд № 2
Paid Parking
Wifi
Wardrobe
Waiting Area

Overview of artificial intelligence

AIMost praise the setting, music, and puzzle density, plus the nonlinearity — no one has to idle. Difficulty is above average: tough for newcomers, just right for veterans. Recurring complaints about stuffiness, loud sounds, and finicky mechanisms; sometimes the connection to the operator drops or hints are given unprompted. Occasionally the final mechanisms fail to trigger, and the waiting area can be cramped at peak times.
WeaknessesSometimes mechanisms trigger with a delay or not on the first try; you’ll encounter breakdowns and manual openings. Frequent complaints about stuffiness and overly loud signals/music; in places there’s weak comms or operator disengagement. There are occasional organizational hiccups: delayed photos, questions around discounts/card payment, and confirmation calls.
StrengthsExcellent atmosphere and immersion; lots of varied, generally logical tasks that are easy to distribute across the team. Staff are usually attentive and help gently. Works well for families and larger groups.
SecurityThe venue is clean and generally safe; a briefing is provided. The main comfort drawbacks are stuffiness and loud sound; if needed, you can ask to lower the volume and not switch the lights off suddenly.
Level of fearThe quest isn’t scary; kids 10–13 handle hints and usually aren’t frightened. There may be dark moments and sharp sounds — if you’re bringing sensitive players, warn the staff in advance.
Actors' gameOperators are mostly polite and keep the game’s pace, but sometimes give unsolicited hints or are hard to hear. The reverse is noted too: connection drops in places, and the initial beeps before lines are deafening.
Quality of riddlesThere are many puzzles; they’re varied and non-linear: logic, tactile, attention-based, with some memory tasks. Generally fair and clear, but in spots you’ll stall without a hint, and the final steps can feel a bit “stuffy.” Mechanics sometimes require holding elements and patience due to actuation delays.
PlotA classic story about explorers stuck in a temple and seeking an artifact — the plot works as a backdrop for the adventure. Some miss a clearer link between tasks and the legend.
Difficulty levelDifficulty is above average, at points around 4 keys. Beginners should go as a group of 3–5 and not hesitate to ask for hints; experienced teams will find it brisk and dense, while a duo may struggle to keep up.

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