WeaknessesSometimes props break or contacts trigger poorly, which disrupts the pace. People note heat, smoke, uncomfortable and at times not very clean gas masks. There are cases of delayed or, conversely, intrusive hints, and occasional organizational slip-ups.
StrengthsGreat decor and well-engineered tech create the feel of a real station. Tasks are varied and logical, with lots of teamwork and parallel branches. The 90 minutes format and chat-based hint style work for most.
SecurityThere’s a smoke machine, bright lighting effects, and protective gear; some guests ask to be warned about this in advance. Suits can be hot, and the gas masks raise comfort and hygiene concerns.
Level of fearNot a horror, but the “accident” and timer keep the tension up; kids and newcomers generally cope and have fun. People with asthma, claustrophobia, or sensitivity to smoke and flashes should check conditions in advance.
Actors' gameNo actors; interaction is with the admin, mostly via chat — a format many liked. In most reviews the staff are tactful and friendly, but there are occasional misses in attentiveness and hint timing.
Quality of riddlesPuzzles are varied and generally fair: tech, logic, a bit of “chemistry” without needing domain knowledge. Nonlinearity lets you split roles and avoid stalling in one spot. Downsides — sometimes the hardware glitches or the sequence is confusing.
PlotYou are staff at a secret station, caught amid a conflict and a self-destruct emergency. Along the way you repair systems, parse documents, and make important decisions — no spoilers.
Difficulty levelAbove-average difficulty: engaging for veterans, and beginners shouldn’t hesitate to take hints. Optimal is 2–4 people, but larger teams find things to do thanks to parallel tasks.
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