WeaknessesIn places it’s cramped and stuffy, sometimes too loud and dark, which makes it harder to think. Some felt there weren’t enough puzzles or that the pace sagged with waiting. Occasionally a delay in the video reel was mentioned.
StrengthsActors work subtly and effectively, appearing literally out of nowhere. Quality set design and sound make the quest world feel alive. The story unfolds gradually and adds emotion.
SecurityBefore the start you get a clear briefing, and there are no-contact modes — if you follow the rules, it’s safe. Because of narrow passages and low spots, it’s better to go with a small team to avoid jostling.
Level of fearFear level is above average: lots of jump scares, tension, and sudden effects. Beginners and children should choose the light mode — it’s more comfortable, but still creepy.
Actors' gameActors move silently, improvise, and hold dialogues, creating a sense of reality. Contact by default is minimal or absent, yet interaction is sufficient; light touches have occurred in some sessions.
Quality of riddlesPuzzles are woven into the plot and generally fair, usually of medium difficulty. Solving in the dark and amid screams is harder, which adds adrenaline. Experienced players may feel there aren’t many tasks.
PlotThe mystical story of the house and the Banshee unfolds as you progress and leads to emotional scenes without spoilers. The plot engages and holds to the finale.
Difficulty levelIn terms of tasks, the level is closer to medium/light, with the main focus on emotions. Experienced quest-goers may want a harder mode or a greater number of puzzles.
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