WeaknessesSometimes music or a siren is too loud and makes it hard to hear hints. It can get stuffy at times, but they air it out on request. In places you may need the host’s help, otherwise you can get stuck for a long time.
StrengthsA beautiful, finely crafted location with fitting music and full immersion. Fair, varied tasks: logic, attentiveness, a bit of searching, and parallel branches. Friendly hosts and care for guests — from hints to tea and airing.
SecurityThe rooms are clean and spacious, with a clear briefing before the start. The team responds quickly to requests, including airing the space and prompt assistance.
Level of fearMore mystique and tension than horror; few scary moments, but the atmosphere keeps you on edge. Suitable from 14+, even the timid usually cope.
Actors' gameNo scare actors, but the hosts are constantly in touch and keep the pace. Lena, Arina, Maria, Dasha, Ivan, and Yuri are often thanked for tactful hints and attentiveness.
Quality of riddlesThe puzzles are logical and interconnected, with parallel tasks and careful searching. There are active elements and moments where attention to detail matters. Overall fair and without dead ends, but a couple of spots may require a nudge.
PlotThe legend of a grand master’s ghost and a sealed castle pushes you to explore the halls and uncover the order’s secrets. The story unfolds through the environment and tasks, without spoilers or unnecessary distractions.
Difficulty levelMedium difficulty: beginners are comfortable with nudges, and there’s room for experienced players to warm up. It’s possible to finish without hints, but certain sections will require time and team coordination.
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