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School of Magic
Escape game 8+

School of Magic

  • Verified
6 - 19 people90 minutesAbove average
A mysterious fog has enveloped the School of Magic, awakening an ancient dragon and leaving the magical Tree to wither. Can the students save the school and unravel the mystery of the evil Mordred? An exciting adventure with spells, potions, and unprecedented challenges awaits!
NewLarge companyWith childrenActorsProfi

Above average
Not scary
With the actorsActors
РусскийGame language
About the escape room

A thousand years ago, the great wizards Phoenix and Undine founded the School of Magic with two faculties — Fire and Water. Anyone can study here, thanks to the miraculous Tree of Magic that grows near the School. It grants magical power to anyone who approaches it. But today, exactly a thousand years later, something terrible has happened... The School is shrouded in a thick fog. A menacing growl echoes: a fierce dragon, sleeping deep in the School's dungeons, has awakened. In Undine's Garden, frightened students have discovered the dying Tree of Magic. Nearby, letters blaze in the air: "Mordred the Great has returned!" If the Tree is not saved, magic will disappear forever, and the School will become useless ruins. But all the teachers are in an enchanted sleep, impossible to awaken! The students must take action. Who can heal the Tree and save the School? Which faculty will prove to be the best? And who is Mordred? In this escape room, you will master powerful spells, brew the rarest potions, uncover the secrets of the Sphere of Fate, solve the riddles of the ancient Sphinx, outsmart the terrifying Dragon, and even duel with the evil wizard!

Important information and features of the escape room

С детьми в квесте работают 2 ведущих — Учитель школы магии и Сфинкс, который будет загадывать загадки и давать подсказки и нужные детям предметы. У каждого из участников будет своя роль — староста, зельевар, прорицатель и т. д. Также у каждого будет информация — кто они такие и что они знают о происходящем, их способности, волшебные предметы, которые им нужны. У каждого участника будут 2−3 цели, которые их персонажам надо выполнить — спасти школу магии и дерево магии, победить злого волшебника и дракона, а также личные цели — например, найти философский камень, сварить определенное зелье, пообщаться с шаром судьбы и т. д. Все, что нужно для достижения этих целей, есть у других участников и ведущих. Задача — общаться между собой, обмениваться предметами и информацией, объединяться, чтобы помочь друг другу и совместно победить.

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Location

ост. «ГлавПочтамт», «пл. Советов», вход со стороны ул. Ноградская
Services are provided by ИП Щербаков И.В. (ИНН: 420591761940)
Paid and Free Parking
Wifi
Wardrobe
Waiting Area

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Other escape rooms at this location

School of Magic6 - 19 people