WeaknessesSometimes the operator gives hints unprompted and the pace breaks. At times the actor appears rarely or sticks to a plain “boo”; some wanted more interaction and character work. A few notes about the costume, and a couple of teams didn’t get the full “hotel-like” vibe they expected.
StrengthsAtmospheric sets and sound, the feeling of a “living” hotel with a secret. Quality mechanisms, interesting puzzles, and rare but striking special effects. Flexible tuning of fear level and contact level.
SecurityRules are explained before the game; you can opt for a no-contact format. The team is monitored, and extra time is given if needed — it feels safe.
Level of fearScary even on medium, but you can choose contact and intensity of horror. Recommended 14+, and the sensitive should pick a lower fear level.
Actors' gameActors are mostly praised: they scare deftly, respond sensitively to the team, and keep the tension. Sometimes people ask for more interaction, lines, and variety in entrances.
Quality of riddlesPuzzles are fair, logical, and diverse: from searching and observation to mechanics. Difficulty is medium, but fear easily disrupts the pace. Hints are usually on request, though in places they were given too early.
PlotA classic legend about an abandoned hotel and its ghost, with a surprise start. Along the way you catch clues to the mystery, and the finale keeps you on edge without extra spoilers.
Difficulty levelDifficulty is medium: newcomers are comfortable with hints, and veterans also have room to play. The main obstacle is not the tasks, but the nerves.
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