WeaknessesIt can be cold on site in winter; the music is sometimes too loud. There aren’t many puzzles; at times there’s lots of running and hand-holding hints, so some players don’t get scared on the normal mode. There are complaints about scratches, bruises, and sharp corners, as well as storing belongings outside the room.
StrengthsStrong acting and live improvisation; characters like Samantha, Ben, and the Scarecrow are memorable. Immersion begins right on the street, the location is huge and detailed, with plenty of dynamics and sudden appearances. The staff are friendly, happy to chat after the game, and help you come down.
SecurityContact is flexibly adjusted; actors are careful and lower the intensity on request; afterward they hand out water and even ice for bruises. That said, darkness and tight passages can lead to bruises and falls; there were complaints about sharp corners and cold—think in advance about warm, covering clothing and where to leave your things.
Level of fearOn hard it’s very creepy, adrenaline holds till the finale; experienced players should start with high contact. Teens 10–14 are mostly delighted on light/normal, but for the very impressionable it’s worth dialing it down.
Actors' gameActors are called professionals: they dose contact precisely, improvise a lot, and keep tension, meeting and seeing you off in character. Interaction is dense and dialog-driven; it feels like playing with you, not “for you.”
Quality of riddlesThere are puzzles, but not many; speed and stress matter more than “olympiad” logic. Teamwork and attentiveness tasks work best; there are some successful unconventional gimmicks. Sometimes players get lost in the dark and ask for a bit more orientation at the start.
PlotA story about a missing friend and a forbidden barn unfolds along the way, with occasional twists and allied characters. Most like the plot, though some say the finale and the tie to the title could be brighter.
Difficulty levelBy puzzles it’s medium/below medium; the challenge is more in pace, contact, and the stressful environment. Newcomers are comfortable on normal; veterans should take hard, double-hard, or “erotic,” otherwise it may feel too easy.
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