WeaknessesMagnetic and mechanical locks sometimes jam, and broken items crop up. At peak hours one admin can’t keep up with multiple groups, so the briefing and hints stall. The logic of some tasks wobbles, and the finale in places needs polish.
StrengthsLarge venue, realistic sets and costumes, with fun details like rats here and there. The competitive format adds adrenaline and replayability. Staff are usually attentive and help keep balance between teams.
SecurityThe briefing is usually clear, but with parallel groups it can be rushed. Props are safe, but if things jam it’s best to call an admin right away to save time and nerves.
Level of fearMore tense than truly scary: running, searching, and chases give emotions without harsh jump scares. Suitable for teens and adults; hardcore horror fans may find the intensity lacking.
Actors' gameHosts are noted as friendly and engaging, playing along and keeping the pace. But sometimes you get dry or rude briefings, which drags the impression down.
Quality of riddlesPuzzles are varied and at times unconventional, but without hints can feel chaotic. Tech affects fairness: jammed locks and broken props knock you out of rhythm. Overall the level is medium; newcomers manage with hints.
PlotThe plot is a classic prison break with a face-off against the guards. Roles and team interaction add dynamics and unexpected moments to the story.
Difficulty levelMedium difficulty. Beginners feel comfortable with hints; veterans may be put off by illogical spots or tech hiccups.
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